This app is an Augmentative and Alternative Communication (AAC) tool. It was developed for students who are nonverbal or who have difficulty speaking. Words and phrases can be programmed onto boards for students to communicate with others by clicking on words or phrases. Students can create sentences with words as well. When they click on words or phrases, a voice audio of plays.
This app can support a student’s receptive and expressive language skills. It uses a game show atmosphere to promote learning while incorporating a variety of questions designed to help students build a deeper understanding of everyday items.
This app is a tool that teaches speech, language, and social communication skills. It is considered an Augmentative & Alternative Communication (AAC) app. It allows students to express how they are feeling as well as communicate their wants and needs with others.
This app can be used to increase both receptive and expressive skills. It includes over 1500 pictures and pre-recorded audio. It asks questions that require either a verbal answer or selection from a multiple choice bank.
This app was developed in collaboration with the makers The Zones of Regulation curriculum. The app is a video-game adventure and collection of mini games that provides students with several opportunities to learn about concepts and strategies from the Zones of Regulation curriculum.
This app allows students to identify and name different emotions, facial expressions and body language. Students are provided four pictures and asked to tap the picture that matches the emotion, facial expression or body language.
This app helps improve students’ health and well-being by targeting their sleep/wake routine, daily activity and increasing daylight exposure early in the day. It provides daily reports to track their mood, energy, exercise and sleep and their relationship.
This app supports students with practicing mindfulness daily. It recommends engaging in thirty minutes of mindfulness practices, available on the app, per day. The app walks students through guided mindfulness activities and students can set reminders for when to complete these during the day.
This app can be used to have students check-in regularly with their feelings. They can set reminders to check-in throughout the day. It can also be used to help expand students’ emotional vocabulary as well as learn what causes their emotions to fluctuate and change.
This app allows users to practice guessing what facial expressions correspond with each emotion. It includes flashcards which describe the emotion so the user can pick up on the different messages conveyed via facial expressions.
This app can be used to have students check-in with how they are feeling and choose a “mission” to help them identify ways to calm themselves. It focuses on teaching students mindfulness-based activities for calming their bodies.
This app promotes relaxation through meditations, sleep stories, nature images, and sounds. The guided meditations provide users choices to choose from (calming anxiety, deep sleep, forgiveness, gratitude, and more), varying lengths of time (from three to twenty-five minutes) and includes nature scenes. Users can set daily reminders and view their number of total meditation minutes.
This app includes more than 200 flash cards with images for students to practice identifying emotions, body language and facial expressions. This app allows users to create their own cards to add to the stock cards and they can record their own voices on the cards.
This app uses strategies based on Cognitive Behavioural Therapy (CBT) to help students learn to relax and be mindful, develop more effective ways of thinking, and use active steps to take charge of their anxiety.
This app models and teaches social skills and pragmatic language. The app is broken down into five categories and includes an additional area with videos. Each category has a short story that can either be read aloud by the app or read independently. After the story, the student is presented with a question and three multiple-choice answers. If they choose the wrong answer, they can review the question to make another choice.
This app is a game designed to help students who need assistance with social communication and interaction. There are 9 categories or “games” included in this app. Games target conversation skills, perspective taking, asking and answering questions, friendship skills, and more! Each game includes the option of 10 or 20 questions. Multiple players can play at the same time.
This app includes several social situations to explore, talk through with others and foster perspective taking skills. The app allows users to match the appropriate thoughts, feelings, and verbal dialog to the characters shown in various social scenarios in an elementary school, middle/high school and in the community.
This app is based on the “You Are A Social Detective” book by Michelle Garcia Winner and Pamela Crooke of Social Thinking. The app helps improve students’ social thinking. Real life scenarios and video modelling are used to teach students to see how others’ emotions and responses are connected to their own behaviour and to make smart social guesses about what others are thinking or planning to do. The app includes 3 levels. Each of the levels contains explicit teaching taken from the You Are A Social Detective!