This app can be used to help schedule a student’s day. It can support students with completing daily routines (at home and school), expressing how they are feeling and may foster waiting skills (taking turns and not interrupting).
This is an interactive app that is both a story book and a game made for young learners. Students read stories of different adventures where the character needs their help. To move the story along, students need to interact with the story and follow simple instructions.
Using this app, social stories or visual schedules can be created and shared. It includes step-by-step tutorial guides to show how to create stories. It includes text to speech voices as well as the ability to record your own voice, and text can be highlighted as it's read. It can be beneficial for students who have difficulties with social skills, sequencing ideas, organizational skills and other school situations.
This app can be used to create customizable choice boards for students. It can also be used to create choice boards for questions, such as “what is it?” or “which one…?”. The choice boards can be made of photos or text.
This app is a traffic light timer. It can signal when it is time to go and stop as well as when it is almost time to go or stop an activity, task or project. It can also be used to help teach the skill of waiting.
This app is a tool for creating schedules for students to follow independently. Schedules can include text, audio, pictures, or video. Students can independently track their progress, show when they’ve finished a step, and have the next step presented. Steps of the schedule can be timed and audio as well as pictures can be added to schedules. Schedules can include first then boards, visual schedules, task analyses, social stories, choice boards, and video models.
This is a customizable app to help motivate students. It is a visual reward system for students. It is based on a behavior modification reinforcement system called a “token economy”. Students receive “tokens” for performing a target behavior. Once they collect all tokens required, they earn their reward.